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1. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
Guys, stop replying to this post. The ducking ****hole carebear keeps bumping his lame thread constantly until the end of the days if you do. he is like guarding his (********) baby.
- by Macro Slasher - at 2007.11.03 10:07:00
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2. Internal Drone Repair system? - in Player Features and Ideas Discussion [original thread]
I think the OP's idea is good. How about making this a support ship task? As a device that repairs the drones would be nearly a drone factory, make it eat 2 low slots, 2 med slots and 2 high slots. Something that a newbie in a frigate could have w...
- by Macro Slasher - at 2007.11.03 10:04:00
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3. Carriers: Time to get Real - in Player Features and Ideas Discussion [original thread]
Originally by: James Swindle I just have to say fail to the OP. Newbie inexperienced carebear whining about things he has no idea of but that he has tried studying in theory... His posts are always flawed and trash.
- by Macro Slasher - at 2007.11.03 09:58:00
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4. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
Originally by: Kanarue Shinohara Originally by: Gamesguy (blah...) Your sec-rating is -0.9. Your disposition feels like it comes from a -5.0-sec player. You're probably headed there anyway. Watch out for Gamesguy because s/he i...
- by Macro Slasher - at 2007.11.03 00:08:00
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5. Skill Queing - in Player Features and Ideas Discussion [original thread]
No it's not "hard", the idea is just ****ing stupid, stale and faulty.
- by Macro Slasher - at 2007.11.02 22:28:00
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6. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
Originally by: Kanarue Shinohara High-sec suicide ganking may not be a widespread problem now (relatively speaking, of course) but when it becomes common and all over the place, plenty hope for some kind of new solution to deal with it....
- by Macro Slasher - at 2007.11.02 22:28:00
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7. Reprocessing player corpse and implants recovering + new skill - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader The risk here is that it'll make it more worthwhile to suicide gank the high-sec ubercarebears, who are doubtless running full implant sets along with their officer-fitted mission CNRs. It is not a ris...
- by Macro Slasher - at 2007.11.02 19:47:00
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8. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
There is nothing wrong in suicide ganking. It is good that several people play together unlike most of the empire solo ****ers (usually the targets and the people that come here to the forums to whine) to reach a goal. Besides it takes some knowle...
- by Macro Slasher - at 2007.11.02 19:40:00
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9. Native socks support for the EVE client. - in Player Features and Ideas Discussion [original thread]
Man, I have always my socks on Seriously, mostly CCP guys have just at least earlier used standard directx components whereever possible.. And it does not support socks. Perhaps in future though...
- by Macro Slasher - at 2007.11.02 19:37:00
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10. Measure agains gate camps - in Player Features and Ideas Discussion [original thread]
Originally by: Ilvan Only problem with gate camps is that it's a stupid concept. Chokepoints in space. Problem is, CCP hasn't implemented any other real way to catch/trap players, so we're stuck with 'em. Indeed. We simply must be...
- by Macro Slasher - at 2007.10.26 11:28:00
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11. Stupid Ideas Contest ! - in Player Features and Ideas Discussion [original thread]
"WAAWWAAAAWAAAA I got just killed in 1.0 while hauling my 200B worth cargo in Iteron 1, please make ships in 1.0 invulnerable"
- by Macro Slasher - at 2007.10.26 11:25:00
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12. Suicide Gankers in High-sec need to be stopped. - in Player Features and Ideas Discussion [original thread]
One good solution then again would be also removing of the autopilot altogether
- by Macro Slasher - at 2007.10.24 11:51:00
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13. Will T2 BPO's... - in Player Features and Ideas Discussion [original thread]
Good, you have been observant. It is called BPC, limited run copies that degrade over use
- by Macro Slasher - at 2007.10.24 11:24:00
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14. Will T2 BPO's... - in Player Features and Ideas Discussion [original thread]
Good, you have been observant. It is called BPC, limited run copies that degrade over use
- by Macro Slasher - at 2007.10.24 11:24:00
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15. Suicide Gankers in High-sec need to be stopped. - in Player Features and Ideas Discussion [original thread]
Warp to 0, put on shield extenders, shield hardeners, ... "Waawaa I want my reward without any risk waaaaa"
- by Macro Slasher - at 2007.10.24 10:44:00
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16. Suicide Gankers in High-sec need to be stopped. - in Player Features and Ideas Discussion [original thread]
Warp to 0, put on shield extenders, shield hardeners, ... "Waawaa I want my reward without any risk waaaaa"
- by Macro Slasher - at 2007.10.24 10:44:00
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17. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Originally by: Tom Deal Why does autopilots cant warp to 0 kms? Simply because then you could not be gate camped as easily. Gate camping is a good thing. Now for playing the game actively you get rewarded by getting more secure tran...
- by Macro Slasher - at 2007.10.24 09:23:00
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18. Warp Scram Drones - in Player Features and Ideas Discussion [original thread]
I could have sworn that they do exist.. Ah well, at least they DID exist. Perhaps they were out of balance somehow.
- by Macro Slasher - at 2007.10.22 10:11:00
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19. the trade highway - in Player Features and Ideas Discussion [original thread]
Originally by: Braise Erighani It is useless to keep repeating them that they should use these tools. They just won't listen. Then let them suffer for being stupid.
- by Macro Slasher - at 2007.10.22 10:10:00
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20. Choice to pvp - in Player Features and Ideas Discussion [original thread]
Never.
- by Macro Slasher - at 2007.10.22 09:19:00
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